A class that groups a set of GUI elements and initialises the system to access those elements.
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Classes |
| struct | AliasMapping |
| struct | FalagardMapping |
| struct | LoadableUIElement |
| struct | UIElementFactory |
| struct | UIModule |
| struct | WRModule |
Public Member Functions |
| void | loadResources (void) |
| | Loads all resources for this scheme.
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| void | unloadResources (void) |
| | Unloads all resources for this scheme. This should be used very carefully.
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| bool | resourcesLoaded (void) const |
| | Return whether the resources for this Scheme are all loaded.
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| const String & | getName (void) const |
| | Return the name of this Scheme.
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| | ~Scheme (void) |
| | Destroys a Scheme object.
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Static Public Member Functions |
| static const String & | getDefaultResourceGroup () |
| | Returns the default resource group currently set for Schemes.
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| static void | setDefaultResourceGroup (const String &resourceGroup) |
| | Sets the default resource group to be used when loading scheme xml data.
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Friends |
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class | Scheme_xmlHandler |
A class that groups a set of GUI elements and initialises the system to access those elements.
A GUI Scheme is a high-level construct that loads and initialises various lower-level objects and registers them within the system for usage. So, for example, a Scheme might create some Imageset objects, some Font objects, and register a collection of WindowFactory objects within the system which would then be in a state to serve those elements to client code.